From pages full of sketches, concepts and design refinements, we built, lit and textured the finished model in Cinema 4D.
We provided various Octane-rendered visuals for client feedback and approval, before finalising the 3D model and its features.
Using our bespoke process, we converted and provided a realtime-optimised Unreal Engine version of the set, and set up custom camera moves and controllers in Brainstorm InfinitySet.
Call-ins and data inputs linked to the virtual wall monitors, and input-ready actor locations (including remote teleportation) made the project fast, fluid, flexible, and ready for the live event.
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